
The Realm of Sun and Stone
Kushmar
A sprawling desert kingdom of obsidian towers and sun-baked walls, where gilded sanctuaries rise above bazaars thick with myrrh, jasmine and the smoke of a thousand lamps.
Enter Kushmar
A realm of black volcanic stone and aged gold, where the sun is worshipped by day and carefully avoided by night.

The Realm of Sun and Stone
A sprawling desert kingdom of obsidian towers and sun-baked walls, where gilded sanctuaries rise above bazaars thick with myrrh, jasmine and the smoke of a thousand lamps.

Where the Sun Is Kept
Monumental gold upon black basalt: the epicentre of worship and prophecy, where the temple orders keep the scrolls. Here the Festival of Golden Sands opens at dawn — and here, before the next one breaks, the Crown is taken.

The Oasis of Visions
An oasis far beyond the walls whose ripples show what is coming: betrayals, threats, and faces the viewer would rather not recognise. Few travel there twice.

The Forges of Kushmar
A labyrinth of forges where the Dwarven Guild practises Sunforging, binding solar essence into gold and steel behind carved doors that rarely open to outsiders.

The Keeping of Old Words
A hidden desert shrine of shaded colonnades, home to the Elven Conclave and to histories the kingdom no longer records.

Beneath the Moving Dunes
A subterranean archive swallowed by the dunes generations ago, holding ancestral secrets behind arcane wards that have never been undone.
Join the Kingdom
Release news, the road to publication, and word of The Crown of Ra'tiya — sent first to those within the gates.
No spoilers. No noise.